
In short
- More intricate and adaptable house-building features from RDR2 could be incorporated into Grand Theft Auto 6 by Rockstar Games.
- GTA6 has the chance to include a Sims-like element that would let users completely customize and outfit their own homes.
- GTA6 can give players more engaging options for customizing their in-game environments by extending RDR2’s house-building feature.
Despite the fact that fans have been waiting for a new Grand Theft Auto game for well over a decade, Rockstar Games has managed to maintain the hype train with the most recent trailer and updates. Grand Theft Auto 6 will undoubtedly be the talk of the town when it launches, and fans are more excited than ever to see what the studio’s iconic open-world crime franchise will have to offer now that some additional details have been made public.
Of course, the announcement earlier this year that Grand Theft Auto 6 would be delayed to 2026 was a noteworthy development in and of itself, but even though it was disappointing, the decision wasn’t entirely unexpected. Leaning into one of Red Dead Redemption 2’s more well-known segments for a more fully developed feature is one way to bring the series into the future while the wait time is still ongoing.

GTA and Red Dead Redemption depict different facets of Rockstar, with the former being more likely to keep accepting complex characters.
Red Dead Redemption 2’s House Building Section Could Reach New Heights in Grand Theft Auto 6

There is potential for improvement in GTA6’s Ranch Building Sequence from Red Dead Redemption 2.
In the lengthy epilogue of Red Dead Redemption 2, John Marston begins building a house from the ground up for his son Jack and wife Abigail, “assisted” by the devoted Uncle—that is, when his “lumbago” isn’t getting in the way. Although it admittedly dragged on and at times was boring, this section has become somewhat of a parodied meme. Nevertheless, it gave fans a taste of something more akin to a building sim while also acting as a narrative bridge that leads into the events of the first Red Dead Redemption. In Grand Theft Auto 6, this could be further developed to allow players greater control over the layout and personalization of numerous properties.
How the House Building Section of RDR2 Could Become a Full-Blown Activity in Grand Theft Auto 6
Even for features that aren’t necessarily the main focus of the rest of the experience and that some players might overlook or miss, Rockstar is renowned for its remarkably realistic and robust mechanics. However, GTA6 can easily use Red Dead Redemption 2’s home building as a model and give players more creative control over how to construct and furnish different possible homes thanks to the amount of detail its games frequently include and the anticipatedly large world.
Although in a more constrained capacity, GTA5 Online already offers a variety of apartments for players to purchase and furnish.
Thus, Grand Theft Auto 6 could build on RDR2’s “montage” of house-building by allowing players to completely customize their own digs from the ground up and furnish them in a variety of ways. Though there would be a far greater variety of furniture and other decorations available to customize them, this would resemble the safehouses that fans could unlock in earlier Grand Theft Auto games. In addition to having a distinct set of properties that can be customized to fit their individual personalities, Jason and Lucia might also be able to access a wider variety of extras and rewards, such as special armor or weapons.
Rockstar could go all out with a Sims-like system for Grand Theft Auto 6 given everything else it will be putting into the game. If that level of complexity isn’t possible, perhaps something akin to the base-building in Assassin’s Creed Shadows would be a good recent example. In any case, the inclusion of a well-rounded house-building feature and related options in Grand Theft Auto 6 that is based on Red Dead Redemption 2’s seems almost inevitable given the studio’s design philosophy, which strives to provide a high degree of detail and opportunities for players to become more fully immersed in the world and characters.