Will the game God of War soon be a 2.5D Metroidvania? Discover why Kratos’ next adventure might be a perfect fit for this unexpected turn.

THEME
- According to rumors, a new God of War game may return to the Greek era setting by emulating Metroidvania in 2.5D.
- God of War’s gameplay and storyline align nicely with the Metroidvania format, which is renowned for its exploration and ability-based progression.
- This could preserve the franchise’s mythological foundations while providing a new, targeted experience.
Kratos fans, hold on to your Leviathan Axes because God of War may be about to take a huge turn to the left. The next installment of the franchise may depart from the epic, open-world, hack-and-slash formula that we have all grown accustomed to and love in favor of something…
You ask, how different? Imagine the series in a Metroidvania setting, but in 2.5D. That’s right, you read it. It’s not as crazy as it sounds, even though it might seem like an unexpected turn of events. It could take a lot of fans by surprise. Let’s take a look at it.
There are rumors that God of War is moving to Metroidvania next.
For months, there have been rumors and leaks circulating that a smaller, side-scrolling spin-off of God of War is imminent, according to Tom Henderson. But not any side-scrolling game, either. Kratos may be returning to his old haunts because this one is set in the classic Greek era of God of War.
While navigating a 2.5D Metroidvania experience, he will be slicing and dicing his way through mythological gods and creatures this time.
This may seem surprising for a franchise that is based on huge battles and vast worlds, but the Metroidvania genre actually works surprisingly well in the God of War universe.
For those who are curious, Metroidvania is a type of game structure in which you can unlock new areas as you gain new skills or items. Usually, this is done on an interconnected, somewhat maze-like map. Imagine it as a huge puzzle, where you can only access specific pieces after learning new tricks.
What results when you incorporate Kratos into the mixture? A tasty combination of progression, exploration, and monster-mashing that might lead to the franchise’s next big adventure.
Will Metroidvania be a suitable location?

It might appear to be 2.5D God of War sounds at first glance.A bit too out there, actually. Large-scale, jaw-dropping set pieces, stunning open-world settings, and epic battles are the foundation of the series. But wait a minute, there’s a point to be made.
Consider Kratos’s progression through the series. His development goes beyond simply getting better at fighting; it also includes developing as a person, picking up new abilities, and gaining new weapons. Is that the formula for Metroidvania? Of course.
Actually, the series already benefits greatly from many of the characteristics that make this kind of game popular, such as progression, hidden areas, and returning to previous locations using newly acquired abilities. Metroidvania elements have even been incorporated into Ubisoft’s Prince of Persia: The Lost Crown recently.
It combined ability-based progression, complex exploration, and traditional action-platforming. It demonstrates that franchises with a strong action component can effectively transition to this format without losing their essence.
Therefore, even though this seems like a significant change, God of War’s core elements could flourish in this more ability-driven, targeted format. One thing is certain, though: Kratos’ journey keeps changing in fascinating ways, regardless of whether this rumored game is ever made or just remains a fascinating concept.
Are you prepared to investigate God of War’s mythological realm from a completely different angle? Let us know what you think by leaving a comment below.